GameServerClustersServiceStubSettings.java
/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.cloud.gaming.v1.stub;
import static com.google.cloud.gaming.v1.GameServerClustersServiceClient.ListGameServerClustersPagedResponse;
import com.google.api.core.ApiFunction;
import com.google.api.core.ApiFuture;
import com.google.api.core.BetaApi;
import com.google.api.gax.core.GaxProperties;
import com.google.api.gax.core.GoogleCredentialsProvider;
import com.google.api.gax.core.InstantiatingExecutorProvider;
import com.google.api.gax.grpc.GaxGrpcProperties;
import com.google.api.gax.grpc.GrpcTransportChannel;
import com.google.api.gax.grpc.InstantiatingGrpcChannelProvider;
import com.google.api.gax.grpc.ProtoOperationTransformers;
import com.google.api.gax.httpjson.GaxHttpJsonProperties;
import com.google.api.gax.httpjson.HttpJsonTransportChannel;
import com.google.api.gax.httpjson.InstantiatingHttpJsonChannelProvider;
import com.google.api.gax.longrunning.OperationSnapshot;
import com.google.api.gax.longrunning.OperationTimedPollAlgorithm;
import com.google.api.gax.retrying.RetrySettings;
import com.google.api.gax.rpc.ApiCallContext;
import com.google.api.gax.rpc.ApiClientHeaderProvider;
import com.google.api.gax.rpc.ClientContext;
import com.google.api.gax.rpc.OperationCallSettings;
import com.google.api.gax.rpc.PageContext;
import com.google.api.gax.rpc.PagedCallSettings;
import com.google.api.gax.rpc.PagedListDescriptor;
import com.google.api.gax.rpc.PagedListResponseFactory;
import com.google.api.gax.rpc.StatusCode;
import com.google.api.gax.rpc.StubSettings;
import com.google.api.gax.rpc.TransportChannelProvider;
import com.google.api.gax.rpc.UnaryCallSettings;
import com.google.api.gax.rpc.UnaryCallable;
import com.google.cloud.gaming.v1.CreateGameServerClusterRequest;
import com.google.cloud.gaming.v1.DeleteGameServerClusterRequest;
import com.google.cloud.gaming.v1.GameServerCluster;
import com.google.cloud.gaming.v1.GetGameServerClusterRequest;
import com.google.cloud.gaming.v1.ListGameServerClustersRequest;
import com.google.cloud.gaming.v1.ListGameServerClustersResponse;
import com.google.cloud.gaming.v1.OperationMetadata;
import com.google.cloud.gaming.v1.PreviewCreateGameServerClusterRequest;
import com.google.cloud.gaming.v1.PreviewCreateGameServerClusterResponse;
import com.google.cloud.gaming.v1.PreviewDeleteGameServerClusterRequest;
import com.google.cloud.gaming.v1.PreviewDeleteGameServerClusterResponse;
import com.google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequest;
import com.google.cloud.gaming.v1.PreviewUpdateGameServerClusterResponse;
import com.google.cloud.gaming.v1.UpdateGameServerClusterRequest;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Lists;
import com.google.longrunning.Operation;
import com.google.protobuf.Empty;
import java.io.IOException;
import java.util.List;
import javax.annotation.Generated;
import org.threeten.bp.Duration;
// AUTO-GENERATED DOCUMENTATION AND CLASS.
/**
* Settings class to configure an instance of {@link GameServerClustersServiceStub}.
*
* <p>The default instance has everything set to sensible defaults:
*
* <ul>
* <li>The default service address (gameservices.googleapis.com) and default port (443) are used.
* <li>Credentials are acquired automatically through Application Default Credentials.
* <li>Retries are configured for idempotent methods but not for non-idempotent methods.
* </ul>
*
* <p>The builder of this class is recursive, so contained classes are themselves builders. When
* build() is called, the tree of builders is called to create the complete settings object.
*
* <p>For example, to set the total timeout of getGameServerCluster to 30 seconds:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* GameServerClustersServiceStubSettings.Builder gameServerClustersServiceSettingsBuilder =
* GameServerClustersServiceStubSettings.newBuilder();
* gameServerClustersServiceSettingsBuilder
* .getGameServerClusterSettings()
* .setRetrySettings(
* gameServerClustersServiceSettingsBuilder
* .getGameServerClusterSettings()
* .getRetrySettings()
* .toBuilder()
* .setTotalTimeout(Duration.ofSeconds(30))
* .build());
* GameServerClustersServiceStubSettings gameServerClustersServiceSettings =
* gameServerClustersServiceSettingsBuilder.build();
* }</pre>
*/
@Generated("by gapic-generator-java")
public class GameServerClustersServiceStubSettings
extends StubSettings<GameServerClustersServiceStubSettings> {
/** The default scopes of the service. */
private static final ImmutableList<String> DEFAULT_SERVICE_SCOPES =
ImmutableList.<String>builder().add("https://www.googleapis.com/auth/cloud-platform").build();
private final PagedCallSettings<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>
listGameServerClustersSettings;
private final UnaryCallSettings<GetGameServerClusterRequest, GameServerCluster>
getGameServerClusterSettings;
private final UnaryCallSettings<CreateGameServerClusterRequest, Operation>
createGameServerClusterSettings;
private final OperationCallSettings<
CreateGameServerClusterRequest, GameServerCluster, OperationMetadata>
createGameServerClusterOperationSettings;
private final UnaryCallSettings<
PreviewCreateGameServerClusterRequest, PreviewCreateGameServerClusterResponse>
previewCreateGameServerClusterSettings;
private final UnaryCallSettings<DeleteGameServerClusterRequest, Operation>
deleteGameServerClusterSettings;
private final OperationCallSettings<DeleteGameServerClusterRequest, Empty, OperationMetadata>
deleteGameServerClusterOperationSettings;
private final UnaryCallSettings<
PreviewDeleteGameServerClusterRequest, PreviewDeleteGameServerClusterResponse>
previewDeleteGameServerClusterSettings;
private final UnaryCallSettings<UpdateGameServerClusterRequest, Operation>
updateGameServerClusterSettings;
private final OperationCallSettings<
UpdateGameServerClusterRequest, GameServerCluster, OperationMetadata>
updateGameServerClusterOperationSettings;
private final UnaryCallSettings<
PreviewUpdateGameServerClusterRequest, PreviewUpdateGameServerClusterResponse>
previewUpdateGameServerClusterSettings;
private static final PagedListDescriptor<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>
LIST_GAME_SERVER_CLUSTERS_PAGE_STR_DESC =
new PagedListDescriptor<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>() {
@Override
public String emptyToken() {
return "";
}
@Override
public ListGameServerClustersRequest injectToken(
ListGameServerClustersRequest payload, String token) {
return ListGameServerClustersRequest.newBuilder(payload).setPageToken(token).build();
}
@Override
public ListGameServerClustersRequest injectPageSize(
ListGameServerClustersRequest payload, int pageSize) {
return ListGameServerClustersRequest.newBuilder(payload)
.setPageSize(pageSize)
.build();
}
@Override
public Integer extractPageSize(ListGameServerClustersRequest payload) {
return payload.getPageSize();
}
@Override
public String extractNextToken(ListGameServerClustersResponse payload) {
return payload.getNextPageToken();
}
@Override
public Iterable<GameServerCluster> extractResources(
ListGameServerClustersResponse payload) {
return payload.getGameServerClustersList() == null
? ImmutableList.<GameServerCluster>of()
: payload.getGameServerClustersList();
}
};
private static final PagedListResponseFactory<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>
LIST_GAME_SERVER_CLUSTERS_PAGE_STR_FACT =
new PagedListResponseFactory<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>() {
@Override
public ApiFuture<ListGameServerClustersPagedResponse> getFuturePagedResponse(
UnaryCallable<ListGameServerClustersRequest, ListGameServerClustersResponse>
callable,
ListGameServerClustersRequest request,
ApiCallContext context,
ApiFuture<ListGameServerClustersResponse> futureResponse) {
PageContext<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
GameServerCluster>
pageContext =
PageContext.create(
callable, LIST_GAME_SERVER_CLUSTERS_PAGE_STR_DESC, request, context);
return ListGameServerClustersPagedResponse.createAsync(pageContext, futureResponse);
}
};
/** Returns the object with the settings used for calls to listGameServerClusters. */
public PagedCallSettings<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>
listGameServerClustersSettings() {
return listGameServerClustersSettings;
}
/** Returns the object with the settings used for calls to getGameServerCluster. */
public UnaryCallSettings<GetGameServerClusterRequest, GameServerCluster>
getGameServerClusterSettings() {
return getGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to createGameServerCluster. */
public UnaryCallSettings<CreateGameServerClusterRequest, Operation>
createGameServerClusterSettings() {
return createGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to createGameServerCluster. */
public OperationCallSettings<CreateGameServerClusterRequest, GameServerCluster, OperationMetadata>
createGameServerClusterOperationSettings() {
return createGameServerClusterOperationSettings;
}
/** Returns the object with the settings used for calls to previewCreateGameServerCluster. */
public UnaryCallSettings<
PreviewCreateGameServerClusterRequest, PreviewCreateGameServerClusterResponse>
previewCreateGameServerClusterSettings() {
return previewCreateGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to deleteGameServerCluster. */
public UnaryCallSettings<DeleteGameServerClusterRequest, Operation>
deleteGameServerClusterSettings() {
return deleteGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to deleteGameServerCluster. */
public OperationCallSettings<DeleteGameServerClusterRequest, Empty, OperationMetadata>
deleteGameServerClusterOperationSettings() {
return deleteGameServerClusterOperationSettings;
}
/** Returns the object with the settings used for calls to previewDeleteGameServerCluster. */
public UnaryCallSettings<
PreviewDeleteGameServerClusterRequest, PreviewDeleteGameServerClusterResponse>
previewDeleteGameServerClusterSettings() {
return previewDeleteGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to updateGameServerCluster. */
public UnaryCallSettings<UpdateGameServerClusterRequest, Operation>
updateGameServerClusterSettings() {
return updateGameServerClusterSettings;
}
/** Returns the object with the settings used for calls to updateGameServerCluster. */
public OperationCallSettings<UpdateGameServerClusterRequest, GameServerCluster, OperationMetadata>
updateGameServerClusterOperationSettings() {
return updateGameServerClusterOperationSettings;
}
/** Returns the object with the settings used for calls to previewUpdateGameServerCluster. */
public UnaryCallSettings<
PreviewUpdateGameServerClusterRequest, PreviewUpdateGameServerClusterResponse>
previewUpdateGameServerClusterSettings() {
return previewUpdateGameServerClusterSettings;
}
public GameServerClustersServiceStub createStub() throws IOException {
if (getTransportChannelProvider()
.getTransportName()
.equals(GrpcTransportChannel.getGrpcTransportName())) {
return GrpcGameServerClustersServiceStub.create(this);
}
if (getTransportChannelProvider()
.getTransportName()
.equals(HttpJsonTransportChannel.getHttpJsonTransportName())) {
return HttpJsonGameServerClustersServiceStub.create(this);
}
throw new UnsupportedOperationException(
String.format(
"Transport not supported: %s", getTransportChannelProvider().getTransportName()));
}
/** Returns a builder for the default ExecutorProvider for this service. */
public static InstantiatingExecutorProvider.Builder defaultExecutorProviderBuilder() {
return InstantiatingExecutorProvider.newBuilder();
}
/** Returns the default service endpoint. */
public static String getDefaultEndpoint() {
return "gameservices.googleapis.com:443";
}
/** Returns the default mTLS service endpoint. */
public static String getDefaultMtlsEndpoint() {
return "gameservices.mtls.googleapis.com:443";
}
/** Returns the default service scopes. */
public static List<String> getDefaultServiceScopes() {
return DEFAULT_SERVICE_SCOPES;
}
/** Returns a builder for the default credentials for this service. */
public static GoogleCredentialsProvider.Builder defaultCredentialsProviderBuilder() {
return GoogleCredentialsProvider.newBuilder()
.setScopesToApply(DEFAULT_SERVICE_SCOPES)
.setUseJwtAccessWithScope(true);
}
/** Returns a builder for the default gRPC ChannelProvider for this service. */
public static InstantiatingGrpcChannelProvider.Builder defaultGrpcTransportProviderBuilder() {
return InstantiatingGrpcChannelProvider.newBuilder()
.setMaxInboundMessageSize(Integer.MAX_VALUE);
}
/** Returns a builder for the default REST ChannelProvider for this service. */
@BetaApi
public static InstantiatingHttpJsonChannelProvider.Builder
defaultHttpJsonTransportProviderBuilder() {
return InstantiatingHttpJsonChannelProvider.newBuilder();
}
public static TransportChannelProvider defaultTransportChannelProvider() {
return defaultGrpcTransportProviderBuilder().build();
}
@BetaApi("The surface for customizing headers is not stable yet and may change in the future.")
public static ApiClientHeaderProvider.Builder defaultGrpcApiClientHeaderProviderBuilder() {
return ApiClientHeaderProvider.newBuilder()
.setGeneratedLibToken(
"gapic", GaxProperties.getLibraryVersion(GameServerClustersServiceStubSettings.class))
.setTransportToken(
GaxGrpcProperties.getGrpcTokenName(), GaxGrpcProperties.getGrpcVersion());
}
@BetaApi("The surface for customizing headers is not stable yet and may change in the future.")
public static ApiClientHeaderProvider.Builder defaultHttpJsonApiClientHeaderProviderBuilder() {
return ApiClientHeaderProvider.newBuilder()
.setGeneratedLibToken(
"gapic", GaxProperties.getLibraryVersion(GameServerClustersServiceStubSettings.class))
.setTransportToken(
GaxHttpJsonProperties.getHttpJsonTokenName(),
GaxHttpJsonProperties.getHttpJsonVersion());
}
public static ApiClientHeaderProvider.Builder defaultApiClientHeaderProviderBuilder() {
return GameServerClustersServiceStubSettings.defaultGrpcApiClientHeaderProviderBuilder();
}
/** Returns a new gRPC builder for this class. */
public static Builder newBuilder() {
return Builder.createDefault();
}
/** Returns a new REST builder for this class. */
public static Builder newHttpJsonBuilder() {
return Builder.createHttpJsonDefault();
}
/** Returns a new builder for this class. */
public static Builder newBuilder(ClientContext clientContext) {
return new Builder(clientContext);
}
/** Returns a builder containing all the values of this settings class. */
public Builder toBuilder() {
return new Builder(this);
}
protected GameServerClustersServiceStubSettings(Builder settingsBuilder) throws IOException {
super(settingsBuilder);
listGameServerClustersSettings = settingsBuilder.listGameServerClustersSettings().build();
getGameServerClusterSettings = settingsBuilder.getGameServerClusterSettings().build();
createGameServerClusterSettings = settingsBuilder.createGameServerClusterSettings().build();
createGameServerClusterOperationSettings =
settingsBuilder.createGameServerClusterOperationSettings().build();
previewCreateGameServerClusterSettings =
settingsBuilder.previewCreateGameServerClusterSettings().build();
deleteGameServerClusterSettings = settingsBuilder.deleteGameServerClusterSettings().build();
deleteGameServerClusterOperationSettings =
settingsBuilder.deleteGameServerClusterOperationSettings().build();
previewDeleteGameServerClusterSettings =
settingsBuilder.previewDeleteGameServerClusterSettings().build();
updateGameServerClusterSettings = settingsBuilder.updateGameServerClusterSettings().build();
updateGameServerClusterOperationSettings =
settingsBuilder.updateGameServerClusterOperationSettings().build();
previewUpdateGameServerClusterSettings =
settingsBuilder.previewUpdateGameServerClusterSettings().build();
}
/** Builder for GameServerClustersServiceStubSettings. */
public static class Builder
extends StubSettings.Builder<GameServerClustersServiceStubSettings, Builder> {
private final ImmutableList<UnaryCallSettings.Builder<?, ?>> unaryMethodSettingsBuilders;
private final PagedCallSettings.Builder<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>
listGameServerClustersSettings;
private final UnaryCallSettings.Builder<GetGameServerClusterRequest, GameServerCluster>
getGameServerClusterSettings;
private final UnaryCallSettings.Builder<CreateGameServerClusterRequest, Operation>
createGameServerClusterSettings;
private final OperationCallSettings.Builder<
CreateGameServerClusterRequest, GameServerCluster, OperationMetadata>
createGameServerClusterOperationSettings;
private final UnaryCallSettings.Builder<
PreviewCreateGameServerClusterRequest, PreviewCreateGameServerClusterResponse>
previewCreateGameServerClusterSettings;
private final UnaryCallSettings.Builder<DeleteGameServerClusterRequest, Operation>
deleteGameServerClusterSettings;
private final OperationCallSettings.Builder<
DeleteGameServerClusterRequest, Empty, OperationMetadata>
deleteGameServerClusterOperationSettings;
private final UnaryCallSettings.Builder<
PreviewDeleteGameServerClusterRequest, PreviewDeleteGameServerClusterResponse>
previewDeleteGameServerClusterSettings;
private final UnaryCallSettings.Builder<UpdateGameServerClusterRequest, Operation>
updateGameServerClusterSettings;
private final OperationCallSettings.Builder<
UpdateGameServerClusterRequest, GameServerCluster, OperationMetadata>
updateGameServerClusterOperationSettings;
private final UnaryCallSettings.Builder<
PreviewUpdateGameServerClusterRequest, PreviewUpdateGameServerClusterResponse>
previewUpdateGameServerClusterSettings;
private static final ImmutableMap<String, ImmutableSet<StatusCode.Code>>
RETRYABLE_CODE_DEFINITIONS;
static {
ImmutableMap.Builder<String, ImmutableSet<StatusCode.Code>> definitions =
ImmutableMap.builder();
definitions.put(
"retry_policy_0_codes",
ImmutableSet.copyOf(Lists.<StatusCode.Code>newArrayList(StatusCode.Code.UNAVAILABLE)));
definitions.put(
"no_retry_2_codes", ImmutableSet.copyOf(Lists.<StatusCode.Code>newArrayList()));
definitions.put(
"no_retry_1_codes", ImmutableSet.copyOf(Lists.<StatusCode.Code>newArrayList()));
RETRYABLE_CODE_DEFINITIONS = definitions.build();
}
private static final ImmutableMap<String, RetrySettings> RETRY_PARAM_DEFINITIONS;
static {
ImmutableMap.Builder<String, RetrySettings> definitions = ImmutableMap.builder();
RetrySettings settings = null;
settings =
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(1000L))
.setRetryDelayMultiplier(1.3)
.setMaxRetryDelay(Duration.ofMillis(10000L))
.setInitialRpcTimeout(Duration.ofMillis(60000L))
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ofMillis(60000L))
.setTotalTimeout(Duration.ofMillis(60000L))
.build();
definitions.put("retry_policy_0_params", settings);
settings =
RetrySettings.newBuilder()
.setInitialRpcTimeout(Duration.ofMillis(120000L))
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ofMillis(120000L))
.setTotalTimeout(Duration.ofMillis(120000L))
.build();
definitions.put("no_retry_2_params", settings);
settings =
RetrySettings.newBuilder()
.setInitialRpcTimeout(Duration.ofMillis(60000L))
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ofMillis(60000L))
.setTotalTimeout(Duration.ofMillis(60000L))
.build();
definitions.put("no_retry_1_params", settings);
RETRY_PARAM_DEFINITIONS = definitions.build();
}
protected Builder() {
this(((ClientContext) null));
}
protected Builder(ClientContext clientContext) {
super(clientContext);
listGameServerClustersSettings =
PagedCallSettings.newBuilder(LIST_GAME_SERVER_CLUSTERS_PAGE_STR_FACT);
getGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
createGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
createGameServerClusterOperationSettings = OperationCallSettings.newBuilder();
previewCreateGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
deleteGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
deleteGameServerClusterOperationSettings = OperationCallSettings.newBuilder();
previewDeleteGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
updateGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
updateGameServerClusterOperationSettings = OperationCallSettings.newBuilder();
previewUpdateGameServerClusterSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
unaryMethodSettingsBuilders =
ImmutableList.<UnaryCallSettings.Builder<?, ?>>of(
listGameServerClustersSettings,
getGameServerClusterSettings,
createGameServerClusterSettings,
previewCreateGameServerClusterSettings,
deleteGameServerClusterSettings,
previewDeleteGameServerClusterSettings,
updateGameServerClusterSettings,
previewUpdateGameServerClusterSettings);
initDefaults(this);
}
protected Builder(GameServerClustersServiceStubSettings settings) {
super(settings);
listGameServerClustersSettings = settings.listGameServerClustersSettings.toBuilder();
getGameServerClusterSettings = settings.getGameServerClusterSettings.toBuilder();
createGameServerClusterSettings = settings.createGameServerClusterSettings.toBuilder();
createGameServerClusterOperationSettings =
settings.createGameServerClusterOperationSettings.toBuilder();
previewCreateGameServerClusterSettings =
settings.previewCreateGameServerClusterSettings.toBuilder();
deleteGameServerClusterSettings = settings.deleteGameServerClusterSettings.toBuilder();
deleteGameServerClusterOperationSettings =
settings.deleteGameServerClusterOperationSettings.toBuilder();
previewDeleteGameServerClusterSettings =
settings.previewDeleteGameServerClusterSettings.toBuilder();
updateGameServerClusterSettings = settings.updateGameServerClusterSettings.toBuilder();
updateGameServerClusterOperationSettings =
settings.updateGameServerClusterOperationSettings.toBuilder();
previewUpdateGameServerClusterSettings =
settings.previewUpdateGameServerClusterSettings.toBuilder();
unaryMethodSettingsBuilders =
ImmutableList.<UnaryCallSettings.Builder<?, ?>>of(
listGameServerClustersSettings,
getGameServerClusterSettings,
createGameServerClusterSettings,
previewCreateGameServerClusterSettings,
deleteGameServerClusterSettings,
previewDeleteGameServerClusterSettings,
updateGameServerClusterSettings,
previewUpdateGameServerClusterSettings);
}
private static Builder createDefault() {
Builder builder = new Builder(((ClientContext) null));
builder.setTransportChannelProvider(defaultTransportChannelProvider());
builder.setCredentialsProvider(defaultCredentialsProviderBuilder().build());
builder.setInternalHeaderProvider(defaultApiClientHeaderProviderBuilder().build());
builder.setEndpoint(getDefaultEndpoint());
builder.setMtlsEndpoint(getDefaultMtlsEndpoint());
builder.setSwitchToMtlsEndpointAllowed(true);
return initDefaults(builder);
}
private static Builder createHttpJsonDefault() {
Builder builder = new Builder(((ClientContext) null));
builder.setTransportChannelProvider(defaultHttpJsonTransportProviderBuilder().build());
builder.setCredentialsProvider(defaultCredentialsProviderBuilder().build());
builder.setInternalHeaderProvider(defaultHttpJsonApiClientHeaderProviderBuilder().build());
builder.setEndpoint(getDefaultEndpoint());
builder.setMtlsEndpoint(getDefaultMtlsEndpoint());
builder.setSwitchToMtlsEndpointAllowed(true);
return initDefaults(builder);
}
private static Builder initDefaults(Builder builder) {
builder
.listGameServerClustersSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.getGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.createGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_2_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_2_params"));
builder
.previewCreateGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.deleteGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.previewDeleteGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.updateGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.previewUpdateGameServerClusterSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.createGameServerClusterOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<CreateGameServerClusterRequest, OperationSnapshot>newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_2_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_2_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(GameServerCluster.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
builder
.deleteGameServerClusterOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<DeleteGameServerClusterRequest, OperationSnapshot>newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(Empty.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
builder
.updateGameServerClusterOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<UpdateGameServerClusterRequest, OperationSnapshot>newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(GameServerCluster.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
return builder;
}
/**
* Applies the given settings updater function to all of the unary API methods in this service.
*
* <p>Note: This method does not support applying settings to streaming methods.
*/
public Builder applyToAllUnaryMethods(
ApiFunction<UnaryCallSettings.Builder<?, ?>, Void> settingsUpdater) {
super.applyToAllUnaryMethods(unaryMethodSettingsBuilders, settingsUpdater);
return this;
}
public ImmutableList<UnaryCallSettings.Builder<?, ?>> unaryMethodSettingsBuilders() {
return unaryMethodSettingsBuilders;
}
/** Returns the builder for the settings used for calls to listGameServerClusters. */
public PagedCallSettings.Builder<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
ListGameServerClustersPagedResponse>
listGameServerClustersSettings() {
return listGameServerClustersSettings;
}
/** Returns the builder for the settings used for calls to getGameServerCluster. */
public UnaryCallSettings.Builder<GetGameServerClusterRequest, GameServerCluster>
getGameServerClusterSettings() {
return getGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to createGameServerCluster. */
public UnaryCallSettings.Builder<CreateGameServerClusterRequest, Operation>
createGameServerClusterSettings() {
return createGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to createGameServerCluster. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
CreateGameServerClusterRequest, GameServerCluster, OperationMetadata>
createGameServerClusterOperationSettings() {
return createGameServerClusterOperationSettings;
}
/** Returns the builder for the settings used for calls to previewCreateGameServerCluster. */
public UnaryCallSettings.Builder<
PreviewCreateGameServerClusterRequest, PreviewCreateGameServerClusterResponse>
previewCreateGameServerClusterSettings() {
return previewCreateGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to deleteGameServerCluster. */
public UnaryCallSettings.Builder<DeleteGameServerClusterRequest, Operation>
deleteGameServerClusterSettings() {
return deleteGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to deleteGameServerCluster. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<DeleteGameServerClusterRequest, Empty, OperationMetadata>
deleteGameServerClusterOperationSettings() {
return deleteGameServerClusterOperationSettings;
}
/** Returns the builder for the settings used for calls to previewDeleteGameServerCluster. */
public UnaryCallSettings.Builder<
PreviewDeleteGameServerClusterRequest, PreviewDeleteGameServerClusterResponse>
previewDeleteGameServerClusterSettings() {
return previewDeleteGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerCluster. */
public UnaryCallSettings.Builder<UpdateGameServerClusterRequest, Operation>
updateGameServerClusterSettings() {
return updateGameServerClusterSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerCluster. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
UpdateGameServerClusterRequest, GameServerCluster, OperationMetadata>
updateGameServerClusterOperationSettings() {
return updateGameServerClusterOperationSettings;
}
/** Returns the builder for the settings used for calls to previewUpdateGameServerCluster. */
public UnaryCallSettings.Builder<
PreviewUpdateGameServerClusterRequest, PreviewUpdateGameServerClusterResponse>
previewUpdateGameServerClusterSettings() {
return previewUpdateGameServerClusterSettings;
}
@Override
public GameServerClustersServiceStubSettings build() throws IOException {
return new GameServerClustersServiceStubSettings(this);
}
}
}