| close() |   | 33% | | n/a | 0 | 1 | 4 | 7 | 0 | 1 |
| create(ClientContext, GrpcStubCallableFactory) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| create(ClientContext) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| awaitTermination(long, TimeUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| shutdown() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| isShutdown() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| isTerminated() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| shutdownNow() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| listGameServerDeploymentsCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| createGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| deleteGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| updateGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| updateGameServerDeploymentRolloutCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| GrpcGameServerDeploymentsServiceStub(GameServerDeploymentsServiceStubSettings, ClientContext, GrpcStubCallableFactory) |  | 100% | | n/a | 0 | 1 | 0 | 84 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 72 | 0 | 1 |
| lambda$new$7(PreviewGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$6(UpdateGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$4(UpdateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| lambda$new$8(FetchDeploymentStateRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$5(GetGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$3(DeleteGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$2(CreateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$1(GetGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| lambda$new$0(ListGameServerDeploymentsRequest) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| GrpcGameServerDeploymentsServiceStub(GameServerDeploymentsServiceStubSettings, ClientContext) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| create(GameServerDeploymentsServiceStubSettings) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getOperationsStub() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| listGameServerDeploymentsPagedCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeploymentCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| createGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| deleteGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentRolloutOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| previewGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| fetchDeploymentStateCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |