| GameServerDeploymentsServiceClient(GameServerDeploymentsServiceStub) |  | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
| awaitTermination(long, TimeUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| create(GameServerDeploymentsServiceStub) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| create() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| listGameServerDeploymentsCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| createGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| deleteGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| updateGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| updateGameServerDeploymentRolloutCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| shutdown() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| isShutdown() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| isTerminated() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| shutdownNow() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getSettings() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getStub() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getOperationsClient() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getHttpJsonOperationsClient() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| createGameServerDeploymentAsync(LocationName, GameServerDeployment) |   | 87% |   | 50% | 1 | 2 | 0 | 5 | 0 | 1 |
| listGameServerDeployments(LocationName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
| getGameServerDeployment(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
| deleteGameServerDeploymentAsync(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
| getGameServerDeploymentRollout(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
| GameServerDeploymentsServiceClient(GameServerDeploymentsServiceSettings) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| createGameServerDeploymentAsync(String, GameServerDeployment) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| updateGameServerDeploymentAsync(GameServerDeployment, FieldMask) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| updateGameServerDeploymentRolloutAsync(GameServerDeploymentRollout, FieldMask) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| listGameServerDeployments(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getGameServerDeployment(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| deleteGameServerDeploymentAsync(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getGameServerDeploymentRollout(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| listGameServerDeployments(ListGameServerDeploymentsRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeployment(GetGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeploymentRollout(GetGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| previewGameServerDeploymentRollout(PreviewGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| fetchDeploymentState(FetchDeploymentStateRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| create(GameServerDeploymentsServiceSettings) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| createGameServerDeploymentAsync(CreateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| deleteGameServerDeploymentAsync(DeleteGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentAsync(UpdateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentRolloutAsync(UpdateGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| listGameServerDeploymentsPagedCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeploymentCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| createGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| deleteGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| updateGameServerDeploymentRolloutOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| previewGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| fetchDeploymentStateCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| close() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |