GameServerDeploymentsServiceClient(GameServerDeploymentsServiceStub) |  | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
awaitTermination(long, TimeUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
create(GameServerDeploymentsServiceStub) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
create() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
listGameServerDeploymentsCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
createGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
deleteGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
updateGameServerDeploymentCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
updateGameServerDeploymentRolloutCallable() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
shutdown() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
isShutdown() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
isTerminated() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
shutdownNow() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getSettings() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getStub() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getOperationsClient() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getHttpJsonOperationsClient() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
createGameServerDeploymentAsync(LocationName, GameServerDeployment) |   | 87% |   | 50% | 1 | 2 | 0 | 5 | 0 | 1 |
listGameServerDeployments(LocationName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
getGameServerDeployment(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
deleteGameServerDeploymentAsync(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
getGameServerDeploymentRollout(GameServerDeploymentName) |   | 85% |   | 50% | 1 | 2 | 0 | 4 | 0 | 1 |
GameServerDeploymentsServiceClient(GameServerDeploymentsServiceSettings) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
createGameServerDeploymentAsync(String, GameServerDeployment) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
updateGameServerDeploymentAsync(GameServerDeployment, FieldMask) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
updateGameServerDeploymentRolloutAsync(GameServerDeploymentRollout, FieldMask) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
listGameServerDeployments(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getGameServerDeployment(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
deleteGameServerDeploymentAsync(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getGameServerDeploymentRollout(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
listGameServerDeployments(ListGameServerDeploymentsRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGameServerDeployment(GetGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGameServerDeploymentRollout(GetGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
previewGameServerDeploymentRollout(PreviewGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
fetchDeploymentState(FetchDeploymentStateRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
create(GameServerDeploymentsServiceSettings) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
createGameServerDeploymentAsync(CreateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
deleteGameServerDeploymentAsync(DeleteGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
updateGameServerDeploymentAsync(UpdateGameServerDeploymentRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
updateGameServerDeploymentRolloutAsync(UpdateGameServerDeploymentRolloutRequest) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
listGameServerDeploymentsPagedCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGameServerDeploymentCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
createGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
deleteGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
updateGameServerDeploymentOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
updateGameServerDeploymentRolloutOperationCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
previewGameServerDeploymentRolloutCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
fetchDeploymentStateCallable() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
close() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |