GameServerDeploymentsServiceStubSettings.java
/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.cloud.gaming.v1beta.stub;
import static com.google.cloud.gaming.v1beta.GameServerDeploymentsServiceClient.ListGameServerDeploymentsPagedResponse;
import com.google.api.core.ApiFunction;
import com.google.api.core.ApiFuture;
import com.google.api.core.BetaApi;
import com.google.api.gax.core.GaxProperties;
import com.google.api.gax.core.GoogleCredentialsProvider;
import com.google.api.gax.core.InstantiatingExecutorProvider;
import com.google.api.gax.grpc.GaxGrpcProperties;
import com.google.api.gax.grpc.GrpcTransportChannel;
import com.google.api.gax.grpc.InstantiatingGrpcChannelProvider;
import com.google.api.gax.grpc.ProtoOperationTransformers;
import com.google.api.gax.httpjson.GaxHttpJsonProperties;
import com.google.api.gax.httpjson.HttpJsonTransportChannel;
import com.google.api.gax.httpjson.InstantiatingHttpJsonChannelProvider;
import com.google.api.gax.longrunning.OperationSnapshot;
import com.google.api.gax.longrunning.OperationTimedPollAlgorithm;
import com.google.api.gax.retrying.RetrySettings;
import com.google.api.gax.rpc.ApiCallContext;
import com.google.api.gax.rpc.ApiClientHeaderProvider;
import com.google.api.gax.rpc.ClientContext;
import com.google.api.gax.rpc.OperationCallSettings;
import com.google.api.gax.rpc.PageContext;
import com.google.api.gax.rpc.PagedCallSettings;
import com.google.api.gax.rpc.PagedListDescriptor;
import com.google.api.gax.rpc.PagedListResponseFactory;
import com.google.api.gax.rpc.StatusCode;
import com.google.api.gax.rpc.StubSettings;
import com.google.api.gax.rpc.TransportChannelProvider;
import com.google.api.gax.rpc.UnaryCallSettings;
import com.google.api.gax.rpc.UnaryCallable;
import com.google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest;
import com.google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest;
import com.google.cloud.gaming.v1beta.FetchDeploymentStateRequest;
import com.google.cloud.gaming.v1beta.FetchDeploymentStateResponse;
import com.google.cloud.gaming.v1beta.GameServerDeployment;
import com.google.cloud.gaming.v1beta.GameServerDeploymentRollout;
import com.google.cloud.gaming.v1beta.GetGameServerDeploymentRequest;
import com.google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest;
import com.google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest;
import com.google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse;
import com.google.cloud.gaming.v1beta.OperationMetadata;
import com.google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest;
import com.google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse;
import com.google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest;
import com.google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Lists;
import com.google.longrunning.Operation;
import com.google.protobuf.Empty;
import java.io.IOException;
import java.util.List;
import javax.annotation.Generated;
import org.threeten.bp.Duration;
// AUTO-GENERATED DOCUMENTATION AND CLASS.
/**
* Settings class to configure an instance of {@link GameServerDeploymentsServiceStub}.
*
* <p>The default instance has everything set to sensible defaults:
*
* <ul>
* <li>The default service address (gameservices.googleapis.com) and default port (443) are used.
* <li>Credentials are acquired automatically through Application Default Credentials.
* <li>Retries are configured for idempotent methods but not for non-idempotent methods.
* </ul>
*
* <p>The builder of this class is recursive, so contained classes are themselves builders. When
* build() is called, the tree of builders is called to create the complete settings object.
*
* <p>For example, to set the total timeout of getGameServerDeployment to 30 seconds:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* GameServerDeploymentsServiceStubSettings.Builder gameServerDeploymentsServiceSettingsBuilder =
* GameServerDeploymentsServiceStubSettings.newBuilder();
* gameServerDeploymentsServiceSettingsBuilder
* .getGameServerDeploymentSettings()
* .setRetrySettings(
* gameServerDeploymentsServiceSettingsBuilder
* .getGameServerDeploymentSettings()
* .getRetrySettings()
* .toBuilder()
* .setTotalTimeout(Duration.ofSeconds(30))
* .build());
* GameServerDeploymentsServiceStubSettings gameServerDeploymentsServiceSettings =
* gameServerDeploymentsServiceSettingsBuilder.build();
* }</pre>
*/
@BetaApi
@Generated("by gapic-generator-java")
public class GameServerDeploymentsServiceStubSettings
extends StubSettings<GameServerDeploymentsServiceStubSettings> {
/** The default scopes of the service. */
private static final ImmutableList<String> DEFAULT_SERVICE_SCOPES =
ImmutableList.<String>builder().add("https://www.googleapis.com/auth/cloud-platform").build();
private final PagedCallSettings<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>
listGameServerDeploymentsSettings;
private final UnaryCallSettings<GetGameServerDeploymentRequest, GameServerDeployment>
getGameServerDeploymentSettings;
private final UnaryCallSettings<CreateGameServerDeploymentRequest, Operation>
createGameServerDeploymentSettings;
private final OperationCallSettings<
CreateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
createGameServerDeploymentOperationSettings;
private final UnaryCallSettings<DeleteGameServerDeploymentRequest, Operation>
deleteGameServerDeploymentSettings;
private final OperationCallSettings<DeleteGameServerDeploymentRequest, Empty, OperationMetadata>
deleteGameServerDeploymentOperationSettings;
private final UnaryCallSettings<UpdateGameServerDeploymentRequest, Operation>
updateGameServerDeploymentSettings;
private final OperationCallSettings<
UpdateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentOperationSettings;
private final UnaryCallSettings<
GetGameServerDeploymentRolloutRequest, GameServerDeploymentRollout>
getGameServerDeploymentRolloutSettings;
private final UnaryCallSettings<UpdateGameServerDeploymentRolloutRequest, Operation>
updateGameServerDeploymentRolloutSettings;
private final OperationCallSettings<
UpdateGameServerDeploymentRolloutRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentRolloutOperationSettings;
private final UnaryCallSettings<
PreviewGameServerDeploymentRolloutRequest, PreviewGameServerDeploymentRolloutResponse>
previewGameServerDeploymentRolloutSettings;
private final UnaryCallSettings<FetchDeploymentStateRequest, FetchDeploymentStateResponse>
fetchDeploymentStateSettings;
private static final PagedListDescriptor<
ListGameServerDeploymentsRequest, ListGameServerDeploymentsResponse, GameServerDeployment>
LIST_GAME_SERVER_DEPLOYMENTS_PAGE_STR_DESC =
new PagedListDescriptor<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
GameServerDeployment>() {
@Override
public String emptyToken() {
return "";
}
@Override
public ListGameServerDeploymentsRequest injectToken(
ListGameServerDeploymentsRequest payload, String token) {
return ListGameServerDeploymentsRequest.newBuilder(payload)
.setPageToken(token)
.build();
}
@Override
public ListGameServerDeploymentsRequest injectPageSize(
ListGameServerDeploymentsRequest payload, int pageSize) {
return ListGameServerDeploymentsRequest.newBuilder(payload)
.setPageSize(pageSize)
.build();
}
@Override
public Integer extractPageSize(ListGameServerDeploymentsRequest payload) {
return payload.getPageSize();
}
@Override
public String extractNextToken(ListGameServerDeploymentsResponse payload) {
return payload.getNextPageToken();
}
@Override
public Iterable<GameServerDeployment> extractResources(
ListGameServerDeploymentsResponse payload) {
return payload.getGameServerDeploymentsList() == null
? ImmutableList.<GameServerDeployment>of()
: payload.getGameServerDeploymentsList();
}
};
private static final PagedListResponseFactory<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>
LIST_GAME_SERVER_DEPLOYMENTS_PAGE_STR_FACT =
new PagedListResponseFactory<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>() {
@Override
public ApiFuture<ListGameServerDeploymentsPagedResponse> getFuturePagedResponse(
UnaryCallable<ListGameServerDeploymentsRequest, ListGameServerDeploymentsResponse>
callable,
ListGameServerDeploymentsRequest request,
ApiCallContext context,
ApiFuture<ListGameServerDeploymentsResponse> futureResponse) {
PageContext<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
GameServerDeployment>
pageContext =
PageContext.create(
callable, LIST_GAME_SERVER_DEPLOYMENTS_PAGE_STR_DESC, request, context);
return ListGameServerDeploymentsPagedResponse.createAsync(
pageContext, futureResponse);
}
};
/** Returns the object with the settings used for calls to listGameServerDeployments. */
public PagedCallSettings<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>
listGameServerDeploymentsSettings() {
return listGameServerDeploymentsSettings;
}
/** Returns the object with the settings used for calls to getGameServerDeployment. */
public UnaryCallSettings<GetGameServerDeploymentRequest, GameServerDeployment>
getGameServerDeploymentSettings() {
return getGameServerDeploymentSettings;
}
/** Returns the object with the settings used for calls to createGameServerDeployment. */
public UnaryCallSettings<CreateGameServerDeploymentRequest, Operation>
createGameServerDeploymentSettings() {
return createGameServerDeploymentSettings;
}
/** Returns the object with the settings used for calls to createGameServerDeployment. */
public OperationCallSettings<
CreateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
createGameServerDeploymentOperationSettings() {
return createGameServerDeploymentOperationSettings;
}
/** Returns the object with the settings used for calls to deleteGameServerDeployment. */
public UnaryCallSettings<DeleteGameServerDeploymentRequest, Operation>
deleteGameServerDeploymentSettings() {
return deleteGameServerDeploymentSettings;
}
/** Returns the object with the settings used for calls to deleteGameServerDeployment. */
public OperationCallSettings<DeleteGameServerDeploymentRequest, Empty, OperationMetadata>
deleteGameServerDeploymentOperationSettings() {
return deleteGameServerDeploymentOperationSettings;
}
/** Returns the object with the settings used for calls to updateGameServerDeployment. */
public UnaryCallSettings<UpdateGameServerDeploymentRequest, Operation>
updateGameServerDeploymentSettings() {
return updateGameServerDeploymentSettings;
}
/** Returns the object with the settings used for calls to updateGameServerDeployment. */
public OperationCallSettings<
UpdateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentOperationSettings() {
return updateGameServerDeploymentOperationSettings;
}
/** Returns the object with the settings used for calls to getGameServerDeploymentRollout. */
public UnaryCallSettings<GetGameServerDeploymentRolloutRequest, GameServerDeploymentRollout>
getGameServerDeploymentRolloutSettings() {
return getGameServerDeploymentRolloutSettings;
}
/** Returns the object with the settings used for calls to updateGameServerDeploymentRollout. */
public UnaryCallSettings<UpdateGameServerDeploymentRolloutRequest, Operation>
updateGameServerDeploymentRolloutSettings() {
return updateGameServerDeploymentRolloutSettings;
}
/** Returns the object with the settings used for calls to updateGameServerDeploymentRollout. */
public OperationCallSettings<
UpdateGameServerDeploymentRolloutRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentRolloutOperationSettings() {
return updateGameServerDeploymentRolloutOperationSettings;
}
/** Returns the object with the settings used for calls to previewGameServerDeploymentRollout. */
public UnaryCallSettings<
PreviewGameServerDeploymentRolloutRequest, PreviewGameServerDeploymentRolloutResponse>
previewGameServerDeploymentRolloutSettings() {
return previewGameServerDeploymentRolloutSettings;
}
/** Returns the object with the settings used for calls to fetchDeploymentState. */
public UnaryCallSettings<FetchDeploymentStateRequest, FetchDeploymentStateResponse>
fetchDeploymentStateSettings() {
return fetchDeploymentStateSettings;
}
public GameServerDeploymentsServiceStub createStub() throws IOException {
if (getTransportChannelProvider()
.getTransportName()
.equals(GrpcTransportChannel.getGrpcTransportName())) {
return GrpcGameServerDeploymentsServiceStub.create(this);
}
if (getTransportChannelProvider()
.getTransportName()
.equals(HttpJsonTransportChannel.getHttpJsonTransportName())) {
return HttpJsonGameServerDeploymentsServiceStub.create(this);
}
throw new UnsupportedOperationException(
String.format(
"Transport not supported: %s", getTransportChannelProvider().getTransportName()));
}
/** Returns a builder for the default ExecutorProvider for this service. */
public static InstantiatingExecutorProvider.Builder defaultExecutorProviderBuilder() {
return InstantiatingExecutorProvider.newBuilder();
}
/** Returns the default service endpoint. */
public static String getDefaultEndpoint() {
return "gameservices.googleapis.com:443";
}
/** Returns the default mTLS service endpoint. */
public static String getDefaultMtlsEndpoint() {
return "gameservices.mtls.googleapis.com:443";
}
/** Returns the default service scopes. */
public static List<String> getDefaultServiceScopes() {
return DEFAULT_SERVICE_SCOPES;
}
/** Returns a builder for the default credentials for this service. */
public static GoogleCredentialsProvider.Builder defaultCredentialsProviderBuilder() {
return GoogleCredentialsProvider.newBuilder()
.setScopesToApply(DEFAULT_SERVICE_SCOPES)
.setUseJwtAccessWithScope(true);
}
/** Returns a builder for the default gRPC ChannelProvider for this service. */
public static InstantiatingGrpcChannelProvider.Builder defaultGrpcTransportProviderBuilder() {
return InstantiatingGrpcChannelProvider.newBuilder()
.setMaxInboundMessageSize(Integer.MAX_VALUE);
}
/** Returns a builder for the default REST ChannelProvider for this service. */
@BetaApi
public static InstantiatingHttpJsonChannelProvider.Builder
defaultHttpJsonTransportProviderBuilder() {
return InstantiatingHttpJsonChannelProvider.newBuilder();
}
public static TransportChannelProvider defaultTransportChannelProvider() {
return defaultGrpcTransportProviderBuilder().build();
}
@BetaApi("The surface for customizing headers is not stable yet and may change in the future.")
public static ApiClientHeaderProvider.Builder defaultGrpcApiClientHeaderProviderBuilder() {
return ApiClientHeaderProvider.newBuilder()
.setGeneratedLibToken(
"gapic",
GaxProperties.getLibraryVersion(GameServerDeploymentsServiceStubSettings.class))
.setTransportToken(
GaxGrpcProperties.getGrpcTokenName(), GaxGrpcProperties.getGrpcVersion());
}
@BetaApi("The surface for customizing headers is not stable yet and may change in the future.")
public static ApiClientHeaderProvider.Builder defaultHttpJsonApiClientHeaderProviderBuilder() {
return ApiClientHeaderProvider.newBuilder()
.setGeneratedLibToken(
"gapic",
GaxProperties.getLibraryVersion(GameServerDeploymentsServiceStubSettings.class))
.setTransportToken(
GaxHttpJsonProperties.getHttpJsonTokenName(),
GaxHttpJsonProperties.getHttpJsonVersion());
}
public static ApiClientHeaderProvider.Builder defaultApiClientHeaderProviderBuilder() {
return GameServerDeploymentsServiceStubSettings.defaultGrpcApiClientHeaderProviderBuilder();
}
/** Returns a new gRPC builder for this class. */
public static Builder newBuilder() {
return Builder.createDefault();
}
/** Returns a new REST builder for this class. */
public static Builder newHttpJsonBuilder() {
return Builder.createHttpJsonDefault();
}
/** Returns a new builder for this class. */
public static Builder newBuilder(ClientContext clientContext) {
return new Builder(clientContext);
}
/** Returns a builder containing all the values of this settings class. */
public Builder toBuilder() {
return new Builder(this);
}
protected GameServerDeploymentsServiceStubSettings(Builder settingsBuilder) throws IOException {
super(settingsBuilder);
listGameServerDeploymentsSettings = settingsBuilder.listGameServerDeploymentsSettings().build();
getGameServerDeploymentSettings = settingsBuilder.getGameServerDeploymentSettings().build();
createGameServerDeploymentSettings =
settingsBuilder.createGameServerDeploymentSettings().build();
createGameServerDeploymentOperationSettings =
settingsBuilder.createGameServerDeploymentOperationSettings().build();
deleteGameServerDeploymentSettings =
settingsBuilder.deleteGameServerDeploymentSettings().build();
deleteGameServerDeploymentOperationSettings =
settingsBuilder.deleteGameServerDeploymentOperationSettings().build();
updateGameServerDeploymentSettings =
settingsBuilder.updateGameServerDeploymentSettings().build();
updateGameServerDeploymentOperationSettings =
settingsBuilder.updateGameServerDeploymentOperationSettings().build();
getGameServerDeploymentRolloutSettings =
settingsBuilder.getGameServerDeploymentRolloutSettings().build();
updateGameServerDeploymentRolloutSettings =
settingsBuilder.updateGameServerDeploymentRolloutSettings().build();
updateGameServerDeploymentRolloutOperationSettings =
settingsBuilder.updateGameServerDeploymentRolloutOperationSettings().build();
previewGameServerDeploymentRolloutSettings =
settingsBuilder.previewGameServerDeploymentRolloutSettings().build();
fetchDeploymentStateSettings = settingsBuilder.fetchDeploymentStateSettings().build();
}
/** Builder for GameServerDeploymentsServiceStubSettings. */
public static class Builder
extends StubSettings.Builder<GameServerDeploymentsServiceStubSettings, Builder> {
private final ImmutableList<UnaryCallSettings.Builder<?, ?>> unaryMethodSettingsBuilders;
private final PagedCallSettings.Builder<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>
listGameServerDeploymentsSettings;
private final UnaryCallSettings.Builder<GetGameServerDeploymentRequest, GameServerDeployment>
getGameServerDeploymentSettings;
private final UnaryCallSettings.Builder<CreateGameServerDeploymentRequest, Operation>
createGameServerDeploymentSettings;
private final OperationCallSettings.Builder<
CreateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
createGameServerDeploymentOperationSettings;
private final UnaryCallSettings.Builder<DeleteGameServerDeploymentRequest, Operation>
deleteGameServerDeploymentSettings;
private final OperationCallSettings.Builder<
DeleteGameServerDeploymentRequest, Empty, OperationMetadata>
deleteGameServerDeploymentOperationSettings;
private final UnaryCallSettings.Builder<UpdateGameServerDeploymentRequest, Operation>
updateGameServerDeploymentSettings;
private final OperationCallSettings.Builder<
UpdateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentOperationSettings;
private final UnaryCallSettings.Builder<
GetGameServerDeploymentRolloutRequest, GameServerDeploymentRollout>
getGameServerDeploymentRolloutSettings;
private final UnaryCallSettings.Builder<UpdateGameServerDeploymentRolloutRequest, Operation>
updateGameServerDeploymentRolloutSettings;
private final OperationCallSettings.Builder<
UpdateGameServerDeploymentRolloutRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentRolloutOperationSettings;
private final UnaryCallSettings.Builder<
PreviewGameServerDeploymentRolloutRequest, PreviewGameServerDeploymentRolloutResponse>
previewGameServerDeploymentRolloutSettings;
private final UnaryCallSettings.Builder<
FetchDeploymentStateRequest, FetchDeploymentStateResponse>
fetchDeploymentStateSettings;
private static final ImmutableMap<String, ImmutableSet<StatusCode.Code>>
RETRYABLE_CODE_DEFINITIONS;
static {
ImmutableMap.Builder<String, ImmutableSet<StatusCode.Code>> definitions =
ImmutableMap.builder();
definitions.put(
"retry_policy_0_codes",
ImmutableSet.copyOf(Lists.<StatusCode.Code>newArrayList(StatusCode.Code.UNAVAILABLE)));
definitions.put(
"no_retry_1_codes", ImmutableSet.copyOf(Lists.<StatusCode.Code>newArrayList()));
RETRYABLE_CODE_DEFINITIONS = definitions.build();
}
private static final ImmutableMap<String, RetrySettings> RETRY_PARAM_DEFINITIONS;
static {
ImmutableMap.Builder<String, RetrySettings> definitions = ImmutableMap.builder();
RetrySettings settings = null;
settings =
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(1000L))
.setRetryDelayMultiplier(1.3)
.setMaxRetryDelay(Duration.ofMillis(10000L))
.setInitialRpcTimeout(Duration.ofMillis(60000L))
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ofMillis(60000L))
.setTotalTimeout(Duration.ofMillis(60000L))
.build();
definitions.put("retry_policy_0_params", settings);
settings =
RetrySettings.newBuilder()
.setInitialRpcTimeout(Duration.ofMillis(60000L))
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ofMillis(60000L))
.setTotalTimeout(Duration.ofMillis(60000L))
.build();
definitions.put("no_retry_1_params", settings);
RETRY_PARAM_DEFINITIONS = definitions.build();
}
protected Builder() {
this(((ClientContext) null));
}
protected Builder(ClientContext clientContext) {
super(clientContext);
listGameServerDeploymentsSettings =
PagedCallSettings.newBuilder(LIST_GAME_SERVER_DEPLOYMENTS_PAGE_STR_FACT);
getGameServerDeploymentSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
createGameServerDeploymentSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
createGameServerDeploymentOperationSettings = OperationCallSettings.newBuilder();
deleteGameServerDeploymentSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
deleteGameServerDeploymentOperationSettings = OperationCallSettings.newBuilder();
updateGameServerDeploymentSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
updateGameServerDeploymentOperationSettings = OperationCallSettings.newBuilder();
getGameServerDeploymentRolloutSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
updateGameServerDeploymentRolloutSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
updateGameServerDeploymentRolloutOperationSettings = OperationCallSettings.newBuilder();
previewGameServerDeploymentRolloutSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
fetchDeploymentStateSettings = UnaryCallSettings.newUnaryCallSettingsBuilder();
unaryMethodSettingsBuilders =
ImmutableList.<UnaryCallSettings.Builder<?, ?>>of(
listGameServerDeploymentsSettings,
getGameServerDeploymentSettings,
createGameServerDeploymentSettings,
deleteGameServerDeploymentSettings,
updateGameServerDeploymentSettings,
getGameServerDeploymentRolloutSettings,
updateGameServerDeploymentRolloutSettings,
previewGameServerDeploymentRolloutSettings,
fetchDeploymentStateSettings);
initDefaults(this);
}
protected Builder(GameServerDeploymentsServiceStubSettings settings) {
super(settings);
listGameServerDeploymentsSettings = settings.listGameServerDeploymentsSettings.toBuilder();
getGameServerDeploymentSettings = settings.getGameServerDeploymentSettings.toBuilder();
createGameServerDeploymentSettings = settings.createGameServerDeploymentSettings.toBuilder();
createGameServerDeploymentOperationSettings =
settings.createGameServerDeploymentOperationSettings.toBuilder();
deleteGameServerDeploymentSettings = settings.deleteGameServerDeploymentSettings.toBuilder();
deleteGameServerDeploymentOperationSettings =
settings.deleteGameServerDeploymentOperationSettings.toBuilder();
updateGameServerDeploymentSettings = settings.updateGameServerDeploymentSettings.toBuilder();
updateGameServerDeploymentOperationSettings =
settings.updateGameServerDeploymentOperationSettings.toBuilder();
getGameServerDeploymentRolloutSettings =
settings.getGameServerDeploymentRolloutSettings.toBuilder();
updateGameServerDeploymentRolloutSettings =
settings.updateGameServerDeploymentRolloutSettings.toBuilder();
updateGameServerDeploymentRolloutOperationSettings =
settings.updateGameServerDeploymentRolloutOperationSettings.toBuilder();
previewGameServerDeploymentRolloutSettings =
settings.previewGameServerDeploymentRolloutSettings.toBuilder();
fetchDeploymentStateSettings = settings.fetchDeploymentStateSettings.toBuilder();
unaryMethodSettingsBuilders =
ImmutableList.<UnaryCallSettings.Builder<?, ?>>of(
listGameServerDeploymentsSettings,
getGameServerDeploymentSettings,
createGameServerDeploymentSettings,
deleteGameServerDeploymentSettings,
updateGameServerDeploymentSettings,
getGameServerDeploymentRolloutSettings,
updateGameServerDeploymentRolloutSettings,
previewGameServerDeploymentRolloutSettings,
fetchDeploymentStateSettings);
}
private static Builder createDefault() {
Builder builder = new Builder(((ClientContext) null));
builder.setTransportChannelProvider(defaultTransportChannelProvider());
builder.setCredentialsProvider(defaultCredentialsProviderBuilder().build());
builder.setInternalHeaderProvider(defaultApiClientHeaderProviderBuilder().build());
builder.setEndpoint(getDefaultEndpoint());
builder.setMtlsEndpoint(getDefaultMtlsEndpoint());
builder.setSwitchToMtlsEndpointAllowed(true);
return initDefaults(builder);
}
private static Builder createHttpJsonDefault() {
Builder builder = new Builder(((ClientContext) null));
builder.setTransportChannelProvider(defaultHttpJsonTransportProviderBuilder().build());
builder.setCredentialsProvider(defaultCredentialsProviderBuilder().build());
builder.setInternalHeaderProvider(defaultHttpJsonApiClientHeaderProviderBuilder().build());
builder.setEndpoint(getDefaultEndpoint());
builder.setMtlsEndpoint(getDefaultMtlsEndpoint());
builder.setSwitchToMtlsEndpointAllowed(true);
return initDefaults(builder);
}
private static Builder initDefaults(Builder builder) {
builder
.listGameServerDeploymentsSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.getGameServerDeploymentSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.createGameServerDeploymentSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.deleteGameServerDeploymentSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.updateGameServerDeploymentSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.getGameServerDeploymentRolloutSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.updateGameServerDeploymentRolloutSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"));
builder
.previewGameServerDeploymentRolloutSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.fetchDeploymentStateSettings()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("retry_policy_0_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("retry_policy_0_params"));
builder
.createGameServerDeploymentOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<CreateGameServerDeploymentRequest, OperationSnapshot>
newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(GameServerDeployment.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
builder
.deleteGameServerDeploymentOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<DeleteGameServerDeploymentRequest, OperationSnapshot>
newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(Empty.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
builder
.updateGameServerDeploymentOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<UpdateGameServerDeploymentRequest, OperationSnapshot>
newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(GameServerDeployment.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
builder
.updateGameServerDeploymentRolloutOperationSettings()
.setInitialCallSettings(
UnaryCallSettings
.<UpdateGameServerDeploymentRolloutRequest, OperationSnapshot>
newUnaryCallSettingsBuilder()
.setRetryableCodes(RETRYABLE_CODE_DEFINITIONS.get("no_retry_1_codes"))
.setRetrySettings(RETRY_PARAM_DEFINITIONS.get("no_retry_1_params"))
.build())
.setResponseTransformer(
ProtoOperationTransformers.ResponseTransformer.create(GameServerDeployment.class))
.setMetadataTransformer(
ProtoOperationTransformers.MetadataTransformer.create(OperationMetadata.class))
.setPollingAlgorithm(
OperationTimedPollAlgorithm.create(
RetrySettings.newBuilder()
.setInitialRetryDelay(Duration.ofMillis(5000L))
.setRetryDelayMultiplier(1.5)
.setMaxRetryDelay(Duration.ofMillis(45000L))
.setInitialRpcTimeout(Duration.ZERO)
.setRpcTimeoutMultiplier(1.0)
.setMaxRpcTimeout(Duration.ZERO)
.setTotalTimeout(Duration.ofMillis(300000L))
.build()));
return builder;
}
/**
* Applies the given settings updater function to all of the unary API methods in this service.
*
* <p>Note: This method does not support applying settings to streaming methods.
*/
public Builder applyToAllUnaryMethods(
ApiFunction<UnaryCallSettings.Builder<?, ?>, Void> settingsUpdater) {
super.applyToAllUnaryMethods(unaryMethodSettingsBuilders, settingsUpdater);
return this;
}
public ImmutableList<UnaryCallSettings.Builder<?, ?>> unaryMethodSettingsBuilders() {
return unaryMethodSettingsBuilders;
}
/** Returns the builder for the settings used for calls to listGameServerDeployments. */
public PagedCallSettings.Builder<
ListGameServerDeploymentsRequest,
ListGameServerDeploymentsResponse,
ListGameServerDeploymentsPagedResponse>
listGameServerDeploymentsSettings() {
return listGameServerDeploymentsSettings;
}
/** Returns the builder for the settings used for calls to getGameServerDeployment. */
public UnaryCallSettings.Builder<GetGameServerDeploymentRequest, GameServerDeployment>
getGameServerDeploymentSettings() {
return getGameServerDeploymentSettings;
}
/** Returns the builder for the settings used for calls to createGameServerDeployment. */
public UnaryCallSettings.Builder<CreateGameServerDeploymentRequest, Operation>
createGameServerDeploymentSettings() {
return createGameServerDeploymentSettings;
}
/** Returns the builder for the settings used for calls to createGameServerDeployment. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
CreateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
createGameServerDeploymentOperationSettings() {
return createGameServerDeploymentOperationSettings;
}
/** Returns the builder for the settings used for calls to deleteGameServerDeployment. */
public UnaryCallSettings.Builder<DeleteGameServerDeploymentRequest, Operation>
deleteGameServerDeploymentSettings() {
return deleteGameServerDeploymentSettings;
}
/** Returns the builder for the settings used for calls to deleteGameServerDeployment. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
DeleteGameServerDeploymentRequest, Empty, OperationMetadata>
deleteGameServerDeploymentOperationSettings() {
return deleteGameServerDeploymentOperationSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerDeployment. */
public UnaryCallSettings.Builder<UpdateGameServerDeploymentRequest, Operation>
updateGameServerDeploymentSettings() {
return updateGameServerDeploymentSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerDeployment. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
UpdateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentOperationSettings() {
return updateGameServerDeploymentOperationSettings;
}
/** Returns the builder for the settings used for calls to getGameServerDeploymentRollout. */
public UnaryCallSettings.Builder<
GetGameServerDeploymentRolloutRequest, GameServerDeploymentRollout>
getGameServerDeploymentRolloutSettings() {
return getGameServerDeploymentRolloutSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerDeploymentRollout. */
public UnaryCallSettings.Builder<UpdateGameServerDeploymentRolloutRequest, Operation>
updateGameServerDeploymentRolloutSettings() {
return updateGameServerDeploymentRolloutSettings;
}
/** Returns the builder for the settings used for calls to updateGameServerDeploymentRollout. */
@BetaApi(
"The surface for use by generated code is not stable yet and may change in the future.")
public OperationCallSettings.Builder<
UpdateGameServerDeploymentRolloutRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentRolloutOperationSettings() {
return updateGameServerDeploymentRolloutOperationSettings;
}
/**
* Returns the builder for the settings used for calls to previewGameServerDeploymentRollout.
*/
public UnaryCallSettings.Builder<
PreviewGameServerDeploymentRolloutRequest, PreviewGameServerDeploymentRolloutResponse>
previewGameServerDeploymentRolloutSettings() {
return previewGameServerDeploymentRolloutSettings;
}
/** Returns the builder for the settings used for calls to fetchDeploymentState. */
public UnaryCallSettings.Builder<FetchDeploymentStateRequest, FetchDeploymentStateResponse>
fetchDeploymentStateSettings() {
return fetchDeploymentStateSettings;
}
@Override
public GameServerDeploymentsServiceStubSettings build() throws IOException {
return new GameServerDeploymentsServiceStubSettings(this);
}
}
}