GameServerClustersServiceClient.java
/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.cloud.gaming.v1beta;
import com.google.api.core.ApiFuture;
import com.google.api.core.ApiFutures;
import com.google.api.core.BetaApi;
import com.google.api.gax.core.BackgroundResource;
import com.google.api.gax.httpjson.longrunning.OperationsClient;
import com.google.api.gax.longrunning.OperationFuture;
import com.google.api.gax.paging.AbstractFixedSizeCollection;
import com.google.api.gax.paging.AbstractPage;
import com.google.api.gax.paging.AbstractPagedListResponse;
import com.google.api.gax.rpc.OperationCallable;
import com.google.api.gax.rpc.PageContext;
import com.google.api.gax.rpc.UnaryCallable;
import com.google.cloud.gaming.v1beta.stub.GameServerClustersServiceStub;
import com.google.cloud.gaming.v1beta.stub.GameServerClustersServiceStubSettings;
import com.google.common.util.concurrent.MoreExecutors;
import com.google.longrunning.Operation;
import com.google.protobuf.Empty;
import com.google.protobuf.FieldMask;
import java.io.IOException;
import java.util.List;
import java.util.concurrent.TimeUnit;
import javax.annotation.Generated;
// AUTO-GENERATED DOCUMENTATION AND CLASS.
/**
* Service Description: The game server cluster maps to Kubernetes clusters running Agones and is
* used to manage fleets within clusters.
*
* <p>This class provides the ability to make remote calls to the backing service through method
* calls that map to API methods. Sample code to get started:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GameServerClusterName name =
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]");
* GameServerCluster response = gameServerClustersServiceClient.getGameServerCluster(name);
* }
* }</pre>
*
* <p>Note: close() needs to be called on the GameServerClustersServiceClient object to clean up
* resources such as threads. In the example above, try-with-resources is used, which automatically
* calls close().
*
* <p>The surface of this class includes several types of Java methods for each of the API's
* methods:
*
* <ol>
* <li>A "flattened" method. With this type of method, the fields of the request type have been
* converted into function parameters. It may be the case that not all fields are available as
* parameters, and not every API method will have a flattened method entry point.
* <li>A "request object" method. This type of method only takes one parameter, a request object,
* which must be constructed before the call. Not every API method will have a request object
* method.
* <li>A "callable" method. This type of method takes no parameters and returns an immutable API
* callable object, which can be used to initiate calls to the service.
* </ol>
*
* <p>See the individual methods for example code.
*
* <p>Many parameters require resource names to be formatted in a particular way. To assist with
* these names, this class includes a format method for each type of name, and additionally a parse
* method to extract the individual identifiers contained within names that are returned.
*
* <p>This class can be customized by passing in a custom instance of
* GameServerClustersServiceSettings to create(). For example:
*
* <p>To customize credentials:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* GameServerClustersServiceSettings gameServerClustersServiceSettings =
* GameServerClustersServiceSettings.newBuilder()
* .setCredentialsProvider(FixedCredentialsProvider.create(myCredentials))
* .build();
* GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create(gameServerClustersServiceSettings);
* }</pre>
*
* <p>To customize the endpoint:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* GameServerClustersServiceSettings gameServerClustersServiceSettings =
* GameServerClustersServiceSettings.newBuilder().setEndpoint(myEndpoint).build();
* GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create(gameServerClustersServiceSettings);
* }</pre>
*
* <p>To use REST (HTTP1.1/JSON) transport (instead of gRPC) for sending and receiving requests over
* the wire:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* GameServerClustersServiceSettings gameServerClustersServiceSettings =
* GameServerClustersServiceSettings.newBuilder()
* .setTransportChannelProvider(
* GameServerClustersServiceSettings.defaultHttpJsonTransportProviderBuilder().build())
* .build();
* GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create(gameServerClustersServiceSettings);
* }</pre>
*
* <p>Please refer to the GitHub repository's samples for more quickstart code snippets.
*/
@BetaApi
@Generated("by gapic-generator-java")
public class GameServerClustersServiceClient implements BackgroundResource {
private final GameServerClustersServiceSettings settings;
private final GameServerClustersServiceStub stub;
private final OperationsClient httpJsonOperationsClient;
private final com.google.longrunning.OperationsClient operationsClient;
/** Constructs an instance of GameServerClustersServiceClient with default settings. */
public static final GameServerClustersServiceClient create() throws IOException {
return create(GameServerClustersServiceSettings.newBuilder().build());
}
/**
* Constructs an instance of GameServerClustersServiceClient, using the given settings. The
* channels are created based on the settings passed in, or defaults for any settings that are not
* set.
*/
public static final GameServerClustersServiceClient create(
GameServerClustersServiceSettings settings) throws IOException {
return new GameServerClustersServiceClient(settings);
}
/**
* Constructs an instance of GameServerClustersServiceClient, using the given stub for making
* calls. This is for advanced usage - prefer using create(GameServerClustersServiceSettings).
*/
public static final GameServerClustersServiceClient create(GameServerClustersServiceStub stub) {
return new GameServerClustersServiceClient(stub);
}
/**
* Constructs an instance of GameServerClustersServiceClient, using the given settings. This is
* protected so that it is easy to make a subclass, but otherwise, the static factory methods
* should be preferred.
*/
protected GameServerClustersServiceClient(GameServerClustersServiceSettings settings)
throws IOException {
this.settings = settings;
this.stub = ((GameServerClustersServiceStubSettings) settings.getStubSettings()).createStub();
this.operationsClient =
com.google.longrunning.OperationsClient.create(this.stub.getOperationsStub());
this.httpJsonOperationsClient = OperationsClient.create(this.stub.getHttpJsonOperationsStub());
}
protected GameServerClustersServiceClient(GameServerClustersServiceStub stub) {
this.settings = null;
this.stub = stub;
this.operationsClient =
com.google.longrunning.OperationsClient.create(this.stub.getOperationsStub());
this.httpJsonOperationsClient = OperationsClient.create(this.stub.getHttpJsonOperationsStub());
}
public final GameServerClustersServiceSettings getSettings() {
return settings;
}
public GameServerClustersServiceStub getStub() {
return stub;
}
/**
* Returns the OperationsClient that can be used to query the status of a long-running operation
* returned by another API method call.
*/
public final com.google.longrunning.OperationsClient getOperationsClient() {
return operationsClient;
}
/**
* Returns the OperationsClient that can be used to query the status of a long-running operation
* returned by another API method call.
*/
@BetaApi
public final OperationsClient getHttpJsonOperationsClient() {
return httpJsonOperationsClient;
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server clusters in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* RealmName parent = RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]");
* for (GameServerCluster element :
* gameServerClustersServiceClient.listGameServerClusters(parent).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* "projects/{project}/locations/{location}/realms/{realm}".
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerClustersPagedResponse listGameServerClusters(RealmName parent) {
ListGameServerClustersRequest request =
ListGameServerClustersRequest.newBuilder()
.setParent(parent == null ? null : parent.toString())
.build();
return listGameServerClusters(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server clusters in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* String parent = RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString();
* for (GameServerCluster element :
* gameServerClustersServiceClient.listGameServerClusters(parent).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* "projects/{project}/locations/{location}/realms/{realm}".
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerClustersPagedResponse listGameServerClusters(String parent) {
ListGameServerClustersRequest request =
ListGameServerClustersRequest.newBuilder().setParent(parent).build();
return listGameServerClusters(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server clusters in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* ListGameServerClustersRequest request =
* ListGameServerClustersRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setPageSize(883849137)
* .setPageToken("pageToken873572522")
* .setFilter("filter-1274492040")
* .setOrderBy("orderBy-1207110587")
* .build();
* for (GameServerCluster element :
* gameServerClustersServiceClient.listGameServerClusters(request).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerClustersPagedResponse listGameServerClusters(
ListGameServerClustersRequest request) {
return listGameServerClustersPagedCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server clusters in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* ListGameServerClustersRequest request =
* ListGameServerClustersRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setPageSize(883849137)
* .setPageToken("pageToken873572522")
* .setFilter("filter-1274492040")
* .setOrderBy("orderBy-1207110587")
* .build();
* ApiFuture<GameServerCluster> future =
* gameServerClustersServiceClient.listGameServerClustersPagedCallable().futureCall(request);
* // Do something.
* for (GameServerCluster element : future.get().iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*/
public final UnaryCallable<ListGameServerClustersRequest, ListGameServerClustersPagedResponse>
listGameServerClustersPagedCallable() {
return stub.listGameServerClustersPagedCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server clusters in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* ListGameServerClustersRequest request =
* ListGameServerClustersRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setPageSize(883849137)
* .setPageToken("pageToken873572522")
* .setFilter("filter-1274492040")
* .setOrderBy("orderBy-1207110587")
* .build();
* while (true) {
* ListGameServerClustersResponse response =
* gameServerClustersServiceClient.listGameServerClustersCallable().call(request);
* for (GameServerCluster element : response.getGameServerClustersList()) {
* // doThingsWith(element);
* }
* String nextPageToken = response.getNextPageToken();
* if (!Strings.isNullOrEmpty(nextPageToken)) {
* request = request.toBuilder().setPageToken(nextPageToken).build();
* } else {
* break;
* }
* }
* }
* }</pre>
*/
public final UnaryCallable<ListGameServerClustersRequest, ListGameServerClustersResponse>
listGameServerClustersCallable() {
return stub.listGameServerClustersCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GameServerClusterName name =
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]");
* GameServerCluster response = gameServerClustersServiceClient.getGameServerCluster(name);
* }
* }</pre>
*
* @param name Required. The name of the game server cluster to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerCluster getGameServerCluster(GameServerClusterName name) {
GetGameServerClusterRequest request =
GetGameServerClusterRequest.newBuilder()
.setName(name == null ? null : name.toString())
.build();
return getGameServerCluster(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* String name =
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]").toString();
* GameServerCluster response = gameServerClustersServiceClient.getGameServerCluster(name);
* }
* }</pre>
*
* @param name Required. The name of the game server cluster to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerCluster getGameServerCluster(String name) {
GetGameServerClusterRequest request =
GetGameServerClusterRequest.newBuilder().setName(name).build();
return getGameServerCluster(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GetGameServerClusterRequest request =
* GetGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .build();
* GameServerCluster response = gameServerClustersServiceClient.getGameServerCluster(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerCluster getGameServerCluster(GetGameServerClusterRequest request) {
return getGameServerClusterCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GetGameServerClusterRequest request =
* GetGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .build();
* ApiFuture<GameServerCluster> future =
* gameServerClustersServiceClient.getGameServerClusterCallable().futureCall(request);
* // Do something.
* GameServerCluster response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<GetGameServerClusterRequest, GameServerCluster>
getGameServerClusterCallable() {
return stub.getGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* RealmName parent = RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]");
* GameServerCluster gameServerCluster = GameServerCluster.newBuilder().build();
* String gameServerClusterId = "gameServerClusterId-1301104032";
* GameServerCluster response =
* gameServerClustersServiceClient
* .createGameServerClusterAsync(parent, gameServerCluster, gameServerClusterId)
* .get();
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}/realms/{realm-id}`.
* @param gameServerCluster Required. The game server cluster resource to be created.
* @param gameServerClusterId Required. The ID of the game server cluster resource to be created.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerCluster, OperationMetadata> createGameServerClusterAsync(
RealmName parent, GameServerCluster gameServerCluster, String gameServerClusterId) {
CreateGameServerClusterRequest request =
CreateGameServerClusterRequest.newBuilder()
.setParent(parent == null ? null : parent.toString())
.setGameServerCluster(gameServerCluster)
.setGameServerClusterId(gameServerClusterId)
.build();
return createGameServerClusterAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* String parent = RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString();
* GameServerCluster gameServerCluster = GameServerCluster.newBuilder().build();
* String gameServerClusterId = "gameServerClusterId-1301104032";
* GameServerCluster response =
* gameServerClustersServiceClient
* .createGameServerClusterAsync(parent, gameServerCluster, gameServerClusterId)
* .get();
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}/realms/{realm-id}`.
* @param gameServerCluster Required. The game server cluster resource to be created.
* @param gameServerClusterId Required. The ID of the game server cluster resource to be created.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerCluster, OperationMetadata> createGameServerClusterAsync(
String parent, GameServerCluster gameServerCluster, String gameServerClusterId) {
CreateGameServerClusterRequest request =
CreateGameServerClusterRequest.newBuilder()
.setParent(parent)
.setGameServerCluster(gameServerCluster)
.setGameServerClusterId(gameServerClusterId)
.build();
return createGameServerClusterAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* CreateGameServerClusterRequest request =
* CreateGameServerClusterRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setGameServerClusterId("gameServerClusterId-1301104032")
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .build();
* GameServerCluster response =
* gameServerClustersServiceClient.createGameServerClusterAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerCluster, OperationMetadata> createGameServerClusterAsync(
CreateGameServerClusterRequest request) {
return createGameServerClusterOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* CreateGameServerClusterRequest request =
* CreateGameServerClusterRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setGameServerClusterId("gameServerClusterId-1301104032")
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .build();
* OperationFuture<GameServerCluster, OperationMetadata> future =
* gameServerClustersServiceClient
* .createGameServerClusterOperationCallable()
* .futureCall(request);
* // Do something.
* GameServerCluster response = future.get();
* }
* }</pre>
*/
public final OperationCallable<
CreateGameServerClusterRequest, GameServerCluster, OperationMetadata>
createGameServerClusterOperationCallable() {
return stub.createGameServerClusterOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* CreateGameServerClusterRequest request =
* CreateGameServerClusterRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setGameServerClusterId("gameServerClusterId-1301104032")
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .build();
* ApiFuture<Operation> future =
* gameServerClustersServiceClient.createGameServerClusterCallable().futureCall(request);
* // Do something.
* Operation response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<CreateGameServerClusterRequest, Operation>
createGameServerClusterCallable() {
return stub.createGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews creation of a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewCreateGameServerClusterRequest request =
* PreviewCreateGameServerClusterRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setGameServerClusterId("gameServerClusterId-1301104032")
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* PreviewCreateGameServerClusterResponse response =
* gameServerClustersServiceClient.previewCreateGameServerCluster(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final PreviewCreateGameServerClusterResponse previewCreateGameServerCluster(
PreviewCreateGameServerClusterRequest request) {
return previewCreateGameServerClusterCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews creation of a new game server cluster in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewCreateGameServerClusterRequest request =
* PreviewCreateGameServerClusterRequest.newBuilder()
* .setParent(RealmName.of("[PROJECT]", "[LOCATION]", "[REALM]").toString())
* .setGameServerClusterId("gameServerClusterId-1301104032")
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* ApiFuture<PreviewCreateGameServerClusterResponse> future =
* gameServerClustersServiceClient
* .previewCreateGameServerClusterCallable()
* .futureCall(request);
* // Do something.
* PreviewCreateGameServerClusterResponse response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<
PreviewCreateGameServerClusterRequest, PreviewCreateGameServerClusterResponse>
previewCreateGameServerClusterCallable() {
return stub.previewCreateGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GameServerClusterName name =
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]");
* gameServerClustersServiceClient.deleteGameServerClusterAsync(name).get();
* }
* }</pre>
*
* @param name Required. The name of the game server cluster to delete. Uses the form:
* `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerClusterAsync(
GameServerClusterName name) {
DeleteGameServerClusterRequest request =
DeleteGameServerClusterRequest.newBuilder()
.setName(name == null ? null : name.toString())
.build();
return deleteGameServerClusterAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* String name =
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]").toString();
* gameServerClustersServiceClient.deleteGameServerClusterAsync(name).get();
* }
* }</pre>
*
* @param name Required. The name of the game server cluster to delete. Uses the form:
* `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerClusterAsync(String name) {
DeleteGameServerClusterRequest request =
DeleteGameServerClusterRequest.newBuilder().setName(name).build();
return deleteGameServerClusterAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* DeleteGameServerClusterRequest request =
* DeleteGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .build();
* gameServerClustersServiceClient.deleteGameServerClusterAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerClusterAsync(
DeleteGameServerClusterRequest request) {
return deleteGameServerClusterOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* DeleteGameServerClusterRequest request =
* DeleteGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .build();
* OperationFuture<Empty, OperationMetadata> future =
* gameServerClustersServiceClient
* .deleteGameServerClusterOperationCallable()
* .futureCall(request);
* // Do something.
* future.get();
* }
* }</pre>
*/
public final OperationCallable<DeleteGameServerClusterRequest, Empty, OperationMetadata>
deleteGameServerClusterOperationCallable() {
return stub.deleteGameServerClusterOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* DeleteGameServerClusterRequest request =
* DeleteGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .build();
* ApiFuture<Operation> future =
* gameServerClustersServiceClient.deleteGameServerClusterCallable().futureCall(request);
* // Do something.
* future.get();
* }
* }</pre>
*/
public final UnaryCallable<DeleteGameServerClusterRequest, Operation>
deleteGameServerClusterCallable() {
return stub.deleteGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews deletion of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewDeleteGameServerClusterRequest request =
* PreviewDeleteGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* PreviewDeleteGameServerClusterResponse response =
* gameServerClustersServiceClient.previewDeleteGameServerCluster(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final PreviewDeleteGameServerClusterResponse previewDeleteGameServerCluster(
PreviewDeleteGameServerClusterRequest request) {
return previewDeleteGameServerClusterCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews deletion of a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewDeleteGameServerClusterRequest request =
* PreviewDeleteGameServerClusterRequest.newBuilder()
* .setName(
* GameServerClusterName.of("[PROJECT]", "[LOCATION]", "[REALM]", "[CLUSTER]")
* .toString())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* ApiFuture<PreviewDeleteGameServerClusterResponse> future =
* gameServerClustersServiceClient
* .previewDeleteGameServerClusterCallable()
* .futureCall(request);
* // Do something.
* PreviewDeleteGameServerClusterResponse response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<
PreviewDeleteGameServerClusterRequest, PreviewDeleteGameServerClusterResponse>
previewDeleteGameServerClusterCallable() {
return stub.previewDeleteGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* GameServerCluster gameServerCluster = GameServerCluster.newBuilder().build();
* FieldMask updateMask = FieldMask.newBuilder().build();
* GameServerCluster response =
* gameServerClustersServiceClient
* .updateGameServerClusterAsync(gameServerCluster, updateMask)
* .get();
* }
* }</pre>
*
* @param gameServerCluster Required. The game server cluster to be updated. Only fields specified
* in update_mask are updated.
* @param updateMask Required. Mask of fields to update. At least one path must be supplied in
* this field. For the `FieldMask` definition, see
* <p>https: //developers.google.com/protocol-buffers //
* /docs/reference/google.protobuf#fieldmask
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerCluster, OperationMetadata> updateGameServerClusterAsync(
GameServerCluster gameServerCluster, FieldMask updateMask) {
UpdateGameServerClusterRequest request =
UpdateGameServerClusterRequest.newBuilder()
.setGameServerCluster(gameServerCluster)
.setUpdateMask(updateMask)
.build();
return updateGameServerClusterAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* UpdateGameServerClusterRequest request =
* UpdateGameServerClusterRequest.newBuilder()
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* GameServerCluster response =
* gameServerClustersServiceClient.updateGameServerClusterAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerCluster, OperationMetadata> updateGameServerClusterAsync(
UpdateGameServerClusterRequest request) {
return updateGameServerClusterOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* UpdateGameServerClusterRequest request =
* UpdateGameServerClusterRequest.newBuilder()
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* OperationFuture<GameServerCluster, OperationMetadata> future =
* gameServerClustersServiceClient
* .updateGameServerClusterOperationCallable()
* .futureCall(request);
* // Do something.
* GameServerCluster response = future.get();
* }
* }</pre>
*/
public final OperationCallable<
UpdateGameServerClusterRequest, GameServerCluster, OperationMetadata>
updateGameServerClusterOperationCallable() {
return stub.updateGameServerClusterOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a single game server cluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* UpdateGameServerClusterRequest request =
* UpdateGameServerClusterRequest.newBuilder()
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* ApiFuture<Operation> future =
* gameServerClustersServiceClient.updateGameServerClusterCallable().futureCall(request);
* // Do something.
* Operation response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<UpdateGameServerClusterRequest, Operation>
updateGameServerClusterCallable() {
return stub.updateGameServerClusterCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews updating a GameServerCluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewUpdateGameServerClusterRequest request =
* PreviewUpdateGameServerClusterRequest.newBuilder()
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* PreviewUpdateGameServerClusterResponse response =
* gameServerClustersServiceClient.previewUpdateGameServerCluster(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final PreviewUpdateGameServerClusterResponse previewUpdateGameServerCluster(
PreviewUpdateGameServerClusterRequest request) {
return previewUpdateGameServerClusterCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Previews updating a GameServerCluster.
*
* <p>Sample code:
*
* <pre>{@code
* // This snippet has been automatically generated and should be regarded as a code template only.
* // It will require modifications to work:
* // - It may require correct/in-range values for request initialization.
* // - It may require specifying regional endpoints when creating the service client as shown in
* // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library
* try (GameServerClustersServiceClient gameServerClustersServiceClient =
* GameServerClustersServiceClient.create()) {
* PreviewUpdateGameServerClusterRequest request =
* PreviewUpdateGameServerClusterRequest.newBuilder()
* .setGameServerCluster(GameServerCluster.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .setPreviewTime(Timestamp.newBuilder().build())
* .build();
* ApiFuture<PreviewUpdateGameServerClusterResponse> future =
* gameServerClustersServiceClient
* .previewUpdateGameServerClusterCallable()
* .futureCall(request);
* // Do something.
* PreviewUpdateGameServerClusterResponse response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<
PreviewUpdateGameServerClusterRequest, PreviewUpdateGameServerClusterResponse>
previewUpdateGameServerClusterCallable() {
return stub.previewUpdateGameServerClusterCallable();
}
@Override
public final void close() {
stub.close();
}
@Override
public void shutdown() {
stub.shutdown();
}
@Override
public boolean isShutdown() {
return stub.isShutdown();
}
@Override
public boolean isTerminated() {
return stub.isTerminated();
}
@Override
public void shutdownNow() {
stub.shutdownNow();
}
@Override
public boolean awaitTermination(long duration, TimeUnit unit) throws InterruptedException {
return stub.awaitTermination(duration, unit);
}
public static class ListGameServerClustersPagedResponse
extends AbstractPagedListResponse<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
GameServerCluster,
ListGameServerClustersPage,
ListGameServerClustersFixedSizeCollection> {
public static ApiFuture<ListGameServerClustersPagedResponse> createAsync(
PageContext<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>
context,
ApiFuture<ListGameServerClustersResponse> futureResponse) {
ApiFuture<ListGameServerClustersPage> futurePage =
ListGameServerClustersPage.createEmptyPage().createPageAsync(context, futureResponse);
return ApiFutures.transform(
futurePage,
input -> new ListGameServerClustersPagedResponse(input),
MoreExecutors.directExecutor());
}
private ListGameServerClustersPagedResponse(ListGameServerClustersPage page) {
super(page, ListGameServerClustersFixedSizeCollection.createEmptyCollection());
}
}
public static class ListGameServerClustersPage
extends AbstractPage<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
GameServerCluster,
ListGameServerClustersPage> {
private ListGameServerClustersPage(
PageContext<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>
context,
ListGameServerClustersResponse response) {
super(context, response);
}
private static ListGameServerClustersPage createEmptyPage() {
return new ListGameServerClustersPage(null, null);
}
@Override
protected ListGameServerClustersPage createPage(
PageContext<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>
context,
ListGameServerClustersResponse response) {
return new ListGameServerClustersPage(context, response);
}
@Override
public ApiFuture<ListGameServerClustersPage> createPageAsync(
PageContext<
ListGameServerClustersRequest, ListGameServerClustersResponse, GameServerCluster>
context,
ApiFuture<ListGameServerClustersResponse> futureResponse) {
return super.createPageAsync(context, futureResponse);
}
}
public static class ListGameServerClustersFixedSizeCollection
extends AbstractFixedSizeCollection<
ListGameServerClustersRequest,
ListGameServerClustersResponse,
GameServerCluster,
ListGameServerClustersPage,
ListGameServerClustersFixedSizeCollection> {
private ListGameServerClustersFixedSizeCollection(
List<ListGameServerClustersPage> pages, int collectionSize) {
super(pages, collectionSize);
}
private static ListGameServerClustersFixedSizeCollection createEmptyCollection() {
return new ListGameServerClustersFixedSizeCollection(null, 0);
}
@Override
protected ListGameServerClustersFixedSizeCollection createCollection(
List<ListGameServerClustersPage> pages, int collectionSize) {
return new ListGameServerClustersFixedSizeCollection(pages, collectionSize);
}
}
}